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Ten Forward Weekly 5/2/23

protoneousprotoneous Member Posts: 3,169 Arc User
From: https://reddit.com/r/sto/comments/136ekuc/ten_forward_weekly_5223/

Credit to: https://reddit.com/user/TheSajuukKhar/
  • Kael would love to be able to add the circles around ESD to make a Fleet Museum, like the one from PIC S3. Jonathan Herlache(systems designer) has pitched a "Night at the Fleet Museum' TFO, but he isn't sure they're going to go for it.
  • New Infinity Lockbox ship: Gorn Hunter Pilot Raider
  • Was modeled by Tobias Richter, based off of the model from the show
  • Rotates/spins side to side while moving, like it does on the show
  • Has a plasma focus
  • Comes with custom plasma quads(not account reclaim). Normal plasma proc replaced with a -30 resistance debuff to DoT effects. No custom visuals.
  • Starship trait Complex Plasma Fires: Stacking Plasma DoT on Firing Modes. During energy weapon firing modes plasma weapons apply X stacking plasma damage per sec for 30 sec(ignores shields, scales with weapon power). If shield facing is down deal an additional X Plasma Damage
  • Traits stacks up to 100 stacks, can be applied once per weapon cycle.
  • Idea behind the trait is like a monitor lizard bite. Many bigger predator monitor lizards will do a damaging attack then back off and wait for you to bleed out. Gorn did similar in both TOS and SNW
  • DoT bonus plasma damage doesn't scale with EPG
  • New experimental weapon Plasma Incendiary Bombard: Anti capital ship plasma. 90* firing arc. X plasma damage. +X plasma damage to cruisers and larger. + X plasma damage to battleships and larger. +X plasma damage to Dreadnoughts and larger. 8 sec recharge
  • If you hit a dreadnought with this weapon it does not only the base plasma damage, but all 3 of the other stacks of plasma damage. If you hit a battleship it does base damage + 2 stacks. If you hit cruisers it does the base damage + 1 stack
  • Was based on both the TOS and SNW episodes mentioning a "rain of fire". Jonathan thinks the weapon could've been used for atmospheric bombardment.
  • Console - Universal - Lure Team Command: +30% DoT damage. +20% Bonus Plasma Damage. Trap triggered when you approach. Deploys a lure team for 20 sec toward target foe, and on arrival they lure each enemy ship within 2.5km. Lured foes suffer a deadly trap when you approach within 5km. to target applies "The Trap is Sprung!" to target. Shields system offline for 14 sec. X plasma damage. 2 minute recharge
  • Shield offline effect scales with DrainX.
  • Console works while cloaked, and at a distance of up to 20km
  • Sends out a separate cloaked shuttle ship for the trap lure/marking the targets. Jonathan had to shrink the size of the shuttle because the Gorn Hunter Pilot Raider is so small the shuttle was almost the size of the whole ship.
  • Jonathan plans to update the console so that if the target dies before the lure is set it will find a new target
  • Jonathan is interested in boosting the alternate damage types. Phaser and Disrupter are in good spots. He wants to make plasma the king of DoT. Considered making the DoT travel from foe to foe, as a means to keep the DoT relevant in a game like STO which has low kill times, but decided to save that for a rainy day. Also points out issues like Proton not even having beams.
  • Jonathan likes the idea that if you own a ship with quads you get the basic quads. Issue is there isn't always basic quads for every type. Which was the issue with putting quads on that other ship released recently.
  • Jonathan has a spreadsheet of unique weapon types on weapons like quads, wide angle heavy dual beam banks, energy torps, etc. that don't have perfect coverage across ship types. Hes interesting in proliferating those weapon types more. Not necessarily on new ships, some may be mission rewards if they're more "foundational" weapon/damage types.
  • Emergency power to shield bug has been fixed internally
  • Fix #3 for the invalidentityname bug is coming out soon
  • There may be more opportunities to get the pink vanity shield again soon
  • Dual heavy beam banks not working with haste will likely be addressed when Jonathan makes a new dual heavy beam bank. He may decide he likes it better when they don't work with haste because he likes it when not everything synergizes with everything.
  • Constitution III is soon but not very soon
  • More info about the new patrol hard mode difficulty out on Friday. Only applies to those two patrols.
  • Cryptic did consider, many years ago, doing a "ship leaving ESD" cutscene when you commission a new ship, but too many ships in STO are larger than the ESD doors.
  • More info on the new lobi items coming Monday.
Post edited by baddmoonrizin on

Comments

  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Looks pretty power creepy. Plasma damage, lower resist to plasma damage, lower resist to damage over time effects, 14 seconds shields offline (at least)...

    And it seems that consoles working through the player's cloak are going to be a standard thing from now on?
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Jonathan is interested in boosting the alternate damage types. Phaser and Disrupter are in good spots. He wants to make plasma the king of DoT. Considered making the DoT travel from foe to foe, as a means to keep the DoT relevant in a game like STO which has low kill times, but decided to save that for a rainy day. Also points out issues like Proton not even having beams.

    I wonder what they're going to do with tetryon then, considering that (enemy) shields have been made pretty much useless already - including by this new ship and its gear xD

    I like the idea of proton getting some much-deserved attention though.
    Jonathan has a spreadsheet of unique weapon types on weapons like quads, wide angle heavy dual beam banks, energy torps, etc. that don't have perfect coverage across ship types. Hes interesting in proliferating those weapon types more. Not necessarily on new ships, some may be mission rewards if they're more "foundational" weapon/damage types.

    I would like to suggest including Herald antiproton torpedoes as an episode reward.
    Fix #3 for the invalidentityname bug is coming out soon

    Good. For too long other players have been led to think that I'm flying unimportant ships instead of the legendary ones that everyone would gasp in awe at the moment they see their names.

    'It's the Enterprise!' No. It may look the same, but it's actually the Corona.
    'Look, the Titan!' No, this is the Weytahn!
    'Is that a Kirk class?' Even better than a class full of Kirk's, it's the Rachel Garrett.

    I'm glad those mistakes won't be made anymore soon. Let's make sure history never forgets the name... Alright, I'll stop now.
  • edited May 2023
    This content has been removed.
  • jonsillsjonsills Member Posts: 10,471 Arc User
    What's wrong with the pink vanity shield? It was essential to the naming of one of my Compiler-class ships, USS Pinkeye.
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  • echattyechatty Member Posts: 5,918 Arc User
    I would sure like to see proton beams and other proton weapons. Would let me outfit my Dyson with them.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    valoreah wrote: »
    jonsills wrote: »
    What's wrong with the pink vanity shield? It was essential to the naming of one of my Compiler-class ships, USS Pinkeye.

    Haha I think you answered your own question there. :lol: No more pink stuff please. The Jellyfish bubble was too much. :smile:

    Oh! Well, that tears it. Pink vanity shield on ALL of my ships from now on. 😜
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  • phoenixc#0738 phoenixc Member Posts: 5,878 Arc User
    edited May 2023
    I use the pink shield a lot, especially with ships for my faux-Vortas. I like how it adds to what is already there instead of completely overwriting it, so some customization is possible.

    Plumping out the sets to give more weapon choices would be great, especially the more unusual types like wide angle and whatnot. Also, it would definitely be nice to have more proton weapons so that proton would not be so niche that hardly anyone ever uses it.

    Edit: Something that would help reputation weapon sets enormously would be to have the secondary energies from reaching T6 carry over into the weapons in the regular reputation store. That way the regular weapons of the reputation could still support the set from that rep if the player selects the alternate energy for that rep instead of the standard one.
    Post edited by phoenixc#0738 on
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/136ekuc/ten_forward_weekly_5223/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Fix #3 for the invalidentitynam bug is coming out soon

    The USS Invalidentityname seemed like a such cool legendary ship, it's shame it got decommissioned in 2411.
    protoneous wrote: »
    • More info on the new lobi items coming Monday.
    Ok I'll check back on Monday.
  • jonsillsjonsills Member Posts: 10,471 Arc User
    The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!
    Lorna-Wing-sig.png
  • davefenestratordavefenestrator Member Posts: 10,688 Arc User
    edited May 2023
    jonsills wrote: »
    The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!

    You should have at least one LootCritter on your away team for visits to Nimbus :)

    valoreah wrote: »
    protoneous wrote: »
    [*] There may be more opportunities to get the pink vanity shield again soon

    Please no. Is it same to assume that the multitude VFX spam issues are not going to be addressed and the issue itself of too much VFX spam is dead on the vine?

    I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.

  • paradox#7391 paradox Member Posts: 1,800 Arc User
    jonsills wrote: »
    The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!

    You should have at least one LootCritter on your away team for visits to Nimbus :)

    valoreah wrote: »
    protoneous wrote: »
    [*] There may be more opportunities to get the pink vanity shield again soon

    Please no. Is it same to assume that the multitude VFX spam issues are not going to be addressed and the issue itself of too much VFX spam is dead on the vine?

    I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.
    Combine mirror and past, you'll have a ship that's constantly glitching out, because according to Star Trek logic apparently traveling to parallel universes is perfectly fine, time travel is perfectly fine but once you combine the two, everything goes to straight to Gre'thor because it's glitching out worst than Peter B. Parker from into the Spiderverse.
  • phoenixc#0738 phoenixc Member Posts: 5,878 Arc User
    edited May 2023
    jonsills wrote: »
    The USS InvalidEntityName is still flying, thank you very much. She's a modified Reliant-class under the command of LCDR BadName1701. Maybe you'll see her around sometime!

    You should have at least one LootCritter on your away team for visits to Nimbus :)

    valoreah wrote: »
    protoneous wrote: »
    [*] There may be more opportunities to get the pink vanity shield again soon

    Please no. Is it same to assume that the multitude VFX spam issues are not going to be addressed and the issue itself of too much VFX spam is dead on the vine?

    I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.
    Combine mirror and past, you'll have a ship that's constantly glitching out, because according to Star Trek logic apparently traveling to parallel universes is perfectly fine, time travel is perfectly fine but once you combine the two, everything goes to straight to Gre'thor because it's glitching out worst than Peter B. Parker from into the Spiderverse.

    That has only happened in "future DSC", none of the others (with one very weak possible exception) have made any mention of such a problem. In fact, the problem does not make any sense since parallel timelines themselves would be impossible if it was actually a thing.

    The only possible support from any other part of Trek for the idea might be the Atavachron in All Our Yesterdays. It required "preparation" of a time traveler if they were to stay for very long, which is where the possible support for the DSC alternate time travel problem thing might come about if it was actually sending people into the past of parallel timelines instead of back along its own timeline like its makers thought it did. Either way, the theory doesn't make sense in a quantum timeline view.
  • edited May 2023
    This content has been removed.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Some interesting ideas there. Should be equally interesting to discover how badly they're implemented and how long it will take for them to be repaired/replaced.
    A six year old boy and his starship. Living the dream.
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    valoreah wrote: »
    I agree that powers visual spam is an issue, but disagree 100% about shield, engine, deflector visuals that affect only the ship itself. Those visuals don't get in the way of gameplay, and "they aren't canon" isn't relevant since we can already fly alien, mirror, alternate timeline, past, future, and enemy ships.

    I never suggested anyone should not be able to use whatever shield, engine or deflector visuals they like on their ship, nor would I support anyone taking that functionality away. I was referring to the over-saturation of VFX coming from consoles and abilities.

    Sad as it is to say, it seems like the issue of VFX spam is dead on the vine.

    Yea, that one purple, or is it pink, bubble, both for ground and space, really wrecks the frame rate....I gotta swing the camera angle opposite of it so I don't end up like David Hasselhoff whenever he ran on Baywatch.
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/136ekuc/ten_forward_weekly_5223/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Fix #3 for the invalidentitynam bug is coming out soon

    The USS Invalidentityname seemed like a such cool legendary ship, it's shame it got decommissioned in 2411.
    protoneous wrote: »
    • More info on the new lobi items coming Monday.
    Ok I'll check back on Monday.

    It's Monday, so far we have The Pike Maneuver, Charged Positron Matrix Bombs, 2259 phasers (both Regular and Compression), 2259 Tricorder kit, child murdering spears Majalan staffs, child murderer Majalan uniforms.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited May 2023
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/136ekuc/ten_forward_weekly_5223/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Fix #3 for the invalidentitynam bug is coming out soon

    The USS Invalidentityname seemed like a such cool legendary ship, it's shame it got decommissioned in 2411.
    protoneous wrote: »
    • More info on the new lobi items coming Monday.
    Ok I'll check back on Monday.

    It's Monday, so far we have The Pike Maneuver, Charged Positron Matrix Bombs, 2259 phasers (both Regular and Compression), 2259 Tricorder kit, child murdering spears Majalan staffs, child murderer Majalan uniforms.

    Did they happen to put the current SNW era crew uniforms (from the show itself) into the game yet? (And no they are very different from the uniforms the 1701 crew used in/on Discovery season 2.)
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/136ekuc/ten_forward_weekly_5223/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Fix #3 for the invalidentitynam bug is coming out soon

    The USS Invalidentityname seemed like a such cool legendary ship, it's shame it got decommissioned in 2411.
    protoneous wrote: »
    • More info on the new lobi items coming Monday.
    Ok I'll check back on Monday.

    It's Monday, so far we have The Pike Maneuver, Charged Positron Matrix Bombs, 2259 phasers (both Regular and Compression), 2259 Tricorder kit, child murdering spears Majalan staffs, child murderer Majalan uniforms.

    Did they happen to put the current SNW era crew uniforms (from the show itself) into the game yet? (And no they are very different from the uniforms the 1701 crew used in/on Discovery season 2.)

    If you mean the Starfleet ones worn by Pike and Spock, then no they're not in the game yet.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,664 Community Moderator
    No. They just added the armor that Pike wore in SNW.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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